8 weeks
Nebulous Theaters
Project entirety: UX research, data analysis, UX & UI design, wireframing, prototyping, mockups, case study
Nebulous Theaters is a small chain of movie theaters in Colorado that specialize in critically acclaimed films & cult classics. The theater offers a a curated selection of new releases in addition to historically popular movies. The movie theater serves simple bar-style eats along with craft beverages.
Nebulous Theaters is seeing stagnant financial growth & their customer retention numbers are not where they would like them to be. The current ticket purchasing flow (online through a 3rd party) is also causing strain on employees, who often need to help customers though the process or to take orders via the phone.
In order to grow their business & take strain of of employees, Nebulous Theaters wants a mobile app centered around customer loyalty that:
100% of users usually went to the movies with at least 1 other person. 50% of users preferred to go to the movies with friends.
It is worth building a feature that allows users to invite their friends to a showtime
Results were evenly split into 2 groups: regular moviegoers (at least once a month) & those that only went to the movies occasionally.
In order to incentivise ocassional moviegoers to visit more frequently, gamify the rewards system.
Age: 37
Education: Returning student
Location: Rochester, NH
Family: Married, 2 kids
Occupation: Graphic designer
Age: 25
Education: Trade school
Location: Minneapolis, MN
Family: Relationship, no kids
Occupation: Electrician
Feeling
Opportunities
Tasks
Feeling
Paper wireframes were developed in order to visualize main screens, create big picture as well as close-up storyboards, & to start developing the mobile app’s informational hierarchy.
Want to test out the prototype yourself? Click the button below for the interactive prototype on Figma.
Full report available at Maze.co using the button below.
Through user testing, the following observations were made about features in the Nebulous Movie Loyalty app.
“There aren’t a lot of clues that the reward points have been applied to the cart“
“I’d like to have a better way to apply my movie rewards in the checkout process. […] I wasn’t quite sure if the Check option was interactive until I clicked on it anyway.“
“…I’d also like to see how many pts/rewards I have in my account right underneath.“
Got stuck on page after selecting “apply rewards”.
“The member ID is difficult to discern (I just guessed that the top right icon represents the ID).“
“The icon to scan your ticket at the cinema could be integrated better. i like that it’s right on the screen and that you dont have to go to the tickets tab (Which i tried to do). But I’d like it to be more discoverable.“
“>Stuck on page 17.5 seconds before finding member ID from “Book Now” page.
“Some pages are more cluttered than others, so maybe adding multiple stages in the ordering process and summarizing at the end.“
“Maybe more negative space and on the homepage“
“Less clutter.“
“I also expected the scanner to be on the main navigation bar at the top!“
“I don’t like how the menu is on the top of the screen. It’s very far from my thumb’s reach.”
6/8 participants…
I should prioritize visibility of this feature on the “Book Now” page rather than on the profile page.
3/8 participants…
Wanted a clearer icon to represent the member ID.
I should use a clearer, more universal icon for member ID / ticket.
Didn’t complete the “apply rewards to check out” flow.
I can create a smoother user flow on the checkout screen by:
Said that the design of the app was too cluttered.
I can utilize more negative space in the app design & can break up information-heavy pages into sections/screens.
6/8 participants…
I should prioritize visibility of this feature on the “Book Now” page rather than on the profile page.
3/8 participants…
Wanted a clearer icon to represent the member ID.
I should use a clearer, more universal icon for member ID / ticket.
Didn’t complete the “apply rewards to check out” flow.
I can create a smoother user flow on the checkout screen by:
Said that the design of the app was too cluttered.
I can utilize more negative space in the app design & can break up information-heavy pages into sections/screens.
*For the sake of clarity, mockups may not display navigation & system bars that would otherwise appear in final product.
I wanted achievements to be fun & accessible, even for those who are occassional moviegoers. In order to inspire engagement, it was important to show when friends had gained an achievement & to display community leaderboards for moviegoing activity.
The news reel on the Community page allows Nebulous Theaters to share updates with moviegoers.
Users Select a movie from the Book Now page & are directed to a Movie Details page.
Click the button below for the interactive prototype on Figma.
Full report available at Maze.co using the button below.
“Accessibility allows us to tap into everyone’s potential.” –Debra Ruh
By providing users with an easy way to book seats, save on movies, & invite friends to showtimes, this app creates a powerful sales funnel for Nebulous Theaters. Not only does this increase revenue on ticket sales, but it nurtures a symbiotic relationship with users.
This was an amazing way to go through the full wholistic design process. Learning the cross-functionality of roles like UX researcher & motion designer allowed me to have a greater appreciation of the all of the moving parts in a project.